Since the locator follows the control, it is essentially giving you the world position. Depending on your skill level, you can also use utility nodes to get the world position of ControlA. Connect ControlB. You will want to use a connection instead of a constraint, or you will get double-transformations on the Soft Mod.
Add attributes on ControlB so the animator can animate the envelope and the radius of the Soft Mod without having to select the Soft Mod. Connect strength to envelope. And size to radius. You can then hide the Soft Mod Handle. Here is a Maya scene file to download and study. In the backpack example, I used a geometry constraint to attach the Soft Mod to the contours of the backpack. This lets the animators slide it along the backpack. When you set options for the Soft Modification Tool it will affect the next soft modification you perform, not the current soft modification.
It is recommended that you set the options prior to using the tool. If you want to edit options for the currently selected soft modification you can adjust the attributes on the softMod node in the Attribute Editor. When Color Feedback is turned on you can view the area of influence of the Soft Modification tool.
Show in Contents. Color feedback lets you see the area of influence of the deformer on the component or surface. You can control the falloff of the deformation to create various deformation effects. To deform objects or components with Soft Modification. Please specify a writable directory where Maya can store user data. Message 1 of 9. Soft Modification Tool missing from the Deformation shelf.
This is particularly strange as one of the Autodesk team said elsewhere in this forum: "By the way, we moved "Soft Modification Tool" from Tool Box to Deformation shelf. Message 2 of 9. What version of Maya are you using? Message 3 of 9. Hi, it's ; the education version. I'm a lecturer in the UK. Message 4 of 9. Message 5 of 9. Message 6 of 9.
0コメント